Tuesday, 5 May 2015

Limbo

Limbo has to win the award for the most depressing game that I've ever played and that isn't a spoiler as what I'm talking about is the premise.


A young boy sets out to find his sister in purgatory (apparently she's there after an accident involving a tree). And he is then faced with many trials and tribulations that involve problem solving.

Although a far less relaxing game than Journey, both games share something in common, they are both visually stunning with their own unique aesthetics.

I also really liked how the animators represented Limbo. I've always thought of such a place been like a dentist waiting room where time basically stands still. But in Limbo the animators have clearly decided to go a different route and represent Limbo as a very dark, bleak, creepy and almost nightmarish place. And yet they clearly have not differentiated between that basic idea of what Limbo is, essentially nowhere where time stands still between reality and the afterlife.


The game is touching despite it's dark subject matter. And although nothing in the game looks visually groundbreaking,  the style works very successfully although very simple. For example it is all presented in 2D with the main protagonist being presented as a black silhouette with two white dots for eyes. And then Oscar who I was playing the game with   commented that it almost looked like it had been created on aftereffects.

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