I received feedback from Rob, Ollie and Fiona at Matter and Co. regarding my 2017 Showreel. I massively appreciate Fiona setting up the official meeting in which Ollie and I sat down with the three of them to discuss our showreels in depth.
I received so much feedback it's hard to know exactly where to start.
- Remove Blind Pipeline clip
I was advised to take out the clip in which I showed my Blind Pipeline project. They felt that although it was a nice idea for a project, it doesn't really showcase my skills.
- Rework track
I knew timing my animatic to music was important and I thought I had done this pretty well, but I was advised that I should focus more time to this. I received feedback that as the showreel was, the visuals didn't match up enough to the track, I was told that my showreel goes at a pretty similar pace throughout and I should concentrate on creating a build up.
Rob showed me a showreel by Ryan Jackson of which illustrated his point better of timing my clips to music. This showreel is perfectly timed to music, it's a very fast track, therefore the clips are incredibly fast cut and on screen for hardly anytime at all. They literally match the track to the beats.
Rob told me that it was not a problem to show multiple clips from the same animation. I was worried this may look choppy and have often spoke of this with my peers. But Rob said that it's not important, it's better to focus my attention on editing my showreel almost like a music video.
- More integration
Rob gave me a piece of very useful advice. This was that I should look for running themes that could connect my clips. For example, if a clip plays in which someone is running, the next shot should have fast movement. Then if in the next clip it has speech for example then I should place it next to another clip that features speech and so on.
- Keep to 2D
One piece of feedback I received that I initially disagreed with was that I should get rid of the 3D animation in my showreel and replace it with more 2D. I disagreed with this because I'm very proud of my 3D animation that I made in Character and Narrative and really wanted to show it. However my point was challenged with the question of do I see myself animating 3D again? And the answer to this is no. This did convince me a little, but a major fear I had of getting rid of these 3D clips was that my showreel would look very similar and boring, like I'm just a one trick pony. However they mentioned to me that I can still showcase very different stuff in the realm of my speciality. For example, yes most my clips should ideally be 2D animated as that is the type of role I want to go for in the industry, but there are many different things I can do with the medium. For example I could take a piece of pre-existing material and animate it to show off my skills of replicating styles (a point Annabeth had raised with me previously).
- Replace my Blind Pipeline clip with life drawing nicely edited together in a way that it works as a clip of it's own.
- Need Stretch Frames
Fiona told me that what my showreel is lacking are stretch frames. Admittedly this had not crossed my mind.
Sadly beforehand I was even unaware of the term 'stretch frames' but after finding out what they were I realise now what an essential part of 2D, especially traditional animation they are. Fiona also advised me that if I did want to work for a studio like Golden Wolf, then I need to include stretch frames in my showreel as Golden Wolf are very big on stretch frames.
- Watch LOADS of showreels
The feedback I received in the meeting was incredibly useful although I did hit a bit of a bump in the road.
Ollie asked me what my dream job would be. I replied to this after some hesitation. My dream job would be to work at an animation studio that produces 2D animated films and shorts. Fiona stated that while that's a fine dream job to have, it conflicts with my short term dream of working in commercial animation at a company like Golden Wolf. She advised me that once I get into commercial animation it is quite hard to then make that switch, so if I were serious about pursuing a career in animation in which I work on films then I really need to re-evaluate my options of what direction I want to go in for the short term future.
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